Search found 68 matches

by Zero
Sat Jan 11, 2014 5:04 pm
Forum: Development
Topic: Problem building the emu
Replies: 3
Views: 6063

Re: Problem building the emu

Cool Matlo :)
Thank you for the update.
So I take it the service listening for network updates is gone and now all the updates of the sixaxis are done directly in memory?
by Zero
Fri Jan 03, 2014 11:40 pm
Forum: Development
Topic: Problem building the emu
Replies: 3
Views: 6063

Problem building the emu

Happy new year Matlo, :) I've taken the source from the GIT repo but I am failing to build it on a linux box. More specifically I cant build the emu client (make emu). I get the following error: connectors/sixaxis.o: In function `sixaxis_connect': sixaxis.c:(.text+0x1ada): undefined reference to `GE...
by Zero
Sun Feb 24, 2013 2:40 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

So finally I got to sit down and play some games :) The new control feature works, it actually works quite well for what its indented, at max DPI on a gaming grade mouse (5000) the multiplier and exponent of 1 is too much but drop that off to ~0.5 and it seems to be more controllable. The problem is...
by Zero
Thu Feb 21, 2013 11:29 am
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

Yes it works, I haven't had that much time to test it but at first glance it really works. I will give you more feedback sometime this weekend after I get a little more playtime with it. I don't usually use the configuration utility but edit the xml manually, that's why I couldn't get it working, be...
by Zero
Sun Feb 17, 2013 3:00 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

209 seams to be fixed.
regarding 199, for some reason it won't switch to "driving mode" can you provide a example config for this?
by Zero
Tue Feb 12, 2013 8:03 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

Cool, I'll test it and 199
by Zero
Mon Feb 11, 2013 7:54 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

1381 on windows
by Zero
Sun Feb 10, 2013 9:01 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

Hello, I've had some free time today and I've managed to get the most up to date code, hoping to test the 199. However I've encountered an issue. Whenever I move the mouse (bound to the rstick) all sort of input "gets transited" to the teensy. My character in game starts to jump, crouch, s...
by Zero
Tue Jan 22, 2013 6:19 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

I know that much, I've already done that (optimization set to zero but the debug param was already set), even tho it fails to hit a breakpoints (I think no symbols are loaded, even to the path is correct). I'll try a few things out and try to figure it out if not I'll just write a logger to log the ...
by Zero
Sat Jan 19, 2013 7:39 pm
Forum: Development
Topic: Macros/Modifiers special code
Replies: 22
Views: 34137

Re: Macros/Modifiers special code

I've been trying to setup eclipse so that it will register breakpoints to easily debug the application. Never in my life did I have to spend so much time trying to make the debugger work :shock: In the end I think I will give up on trying to make the debugger work. On your station, presumably runnin...